Initial Launch
Bunker Raid » Devlog
My final project for HTML Programming class. It was an interesting project that brought together a lot of the concepts we worked on this semester.
Some of the key things I built special for this game:
- pixel collision detection: For the stalactites on top, I actually use pixel collision detection to see if the player ship collides with the background. I optimize it by only reading the background pixels for where the player ship is located.
- Airplane shadow. I wanted the player ship to be able to go down over the bottom a little bit to give a feeling of perspective. But there needed to be a point where they actually collide with the ground. My idea to provide player feedback as to when they're about to collide was to provide a shadow for the player ship. As the player gets closer to the ground, the shadow becomes closer and closer to the actual ship.
- explosions: at first I thought about having a set of sprite images that would animate to show the explosion. But I ended up building a very simple particle explosion which allows for each explosion to be a little different.
Files
Bunker Raid v1 1 MB
Jul 23, 2024
Bunker Raid
2D Sidescrolling jet attack into a cave
Status | Released |
Author | ironmania2004 |
Genre | Shooter |
Tags | 2D, Arcade, Side Scroller, Singleplayer |
More posts
- v5 - tiny tweak to set initial game speed to middleJul 29, 2024
- v4 is posted - tweaks and one fixJul 29, 2024
- v3 is now postedJul 29, 2024
- Version 2 is now postedJul 26, 2024